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Learning paths

Ordered routes through the cheat sheets for a specific goal. Progress is saved in this browser only.

9 steps

3D math foundations

The vector, angle and transform toolkit behind every 3D game. Start here before physics, animation or rendering.

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9 steps

Platformer feel

Make jumping and running feel responsive and fair: timing windows, acceleration curves and camera polish.

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8 steps

Character animation & IK

Hierarchies, rotations and inverse kinematics for characters that reach, aim and plant their feet.

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8 steps

Rendering pipeline

How a Three.js frame is drawn: normals, shaders, materials, depth and the costs that slow it down.

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