2.Dead Reckoning and Extrapolationkeep guessing from the last state, and only speak up when the guess goes wrongcommonCopy prompt
3.Deterministic Lockstepsend only inputs, and let no one move until everyone has themadvancedCopy prompt
4.Lag Compensationrewind the server to what the shooter saw, test the shot, come backadvancedCopy prompt
5.Rollback Netcodeguess the other player, then rewrite the past when you were wrongadvancedCopy prompt
6.Snapshot Interpolationdraw other players slightly in the past, between two known statescommonCopy prompt